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The interaction begins with the user tapping the multiplier badge next to the main GO button. Each tap triggers a bouncy scale animation on the badge and reveals a temporary banner indicating the reward multiplier. Next, a long-press on the GO button activates the auto-roll feature, morphing the button into a green 'TAP TO STOP' state. The camera zooms out to show the full board as the dice roll automatically. Upon landing on a shield tile, a vibrant, multi-layered shield graphic bursts onto the screen with a playful spring, pulses with multiplier text, and then flies up to the shield meter in the top-right corner, accompanied by particle effects.










