Gestures

in

Hold

Hold

Hold is a deliberate gesture where the user presses and maintains contact with the screen for a longer duration, triggering actions that require intentional input. It slows the pace of interaction, shifting from quick taps to a more measured, deliberate engagement. The value of hold lies in its ability to unlock secondary functions or signal that the user is committing to an action.


The animation for hold should reinforce this sense of intention. As the finger stays down, visual cues like a growing highlight, progress ring, or subtle scaling can show that the action is in progress. The timing must be precise: too short and it feels accidental, too long and it becomes frustrating. A well-calibrated hold gesture makes the user feel in control while keeping the interface responsive.

Hold is often used to reveal contextual menus, activate advanced tools, or initiate actions that could have significant consequences, such as deleting or sending content. It works best when the feedback during the hold builds anticipation for the outcome, making the moment of completion feel satisfying and purposeful.


To enhance the experience, animations can progress smoothly toward completion, with subtle haptic pulses marking the threshold when the action will trigger. The transition after release should be immediate, rewarding the user with a clear and polished result. Holding can also transition into other gestures, such as drag, enabling more complex interactions in a single flow.

Variations include short holds for quick secondary actions, extended holds for confirming critical tasks, and hold-to-preview patterns where content appears temporarily until the finger lifts. By combining precise timing with thoughtful motion design, hold interactions can feel both secure and engaging.

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