Gestures

in

Flip

Flip

Flip is a dynamic gesture and animation pattern where an element rotates around its axis to reveal new content or a different state. It creates the illusion of turning an object over, similar to flipping a card in the physical world. This motion is both functional and engaging, allowing designers to present information in layers without changing the overall layout.


The charm of flip lies in its smooth rotational animation. As the element turns, it should maintain consistent speed or use easing that mirrors real-world physics, slowing slightly before coming to rest. A well-executed flip makes the transition feel intentional and polished, guiding the user’s attention from the front to the back seamlessly.

Flip is often used for card-based interfaces, interactive previews, or toggling between compact and detailed views. It works best when the front and back states are visually distinct yet thematically connected, so the user immediately understands the relationship between them. It is less effective if the content switch is abrupt or if the rotation speed feels unnatural.


To create a satisfying flip, maintain visual continuity by aligning edges during rotation and ensuring both sides are equally designed. Adding depth effects, such as subtle shadows or perspective shifts, enhances the sense of realism. The animation can be made more playful by slightly overshooting the rotation before settling, or more minimal by keeping it crisp and direct.

Variations include horizontal flips for side-to-side transitions, vertical flips for top-to-bottom changes, and multi-axis flips for more immersive effects. Designers can also combine flips with other animations, such as scaling or fading, to create layered transitions that feel richer and more expressive.

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